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Joystick_(.)Ĭonstructor used to initialize and setup the Joystick. The following API is available if the Joystick library in included in a sketch file. If (currentButtonState != lastButtonState) Read pin values int currentButtonState = ! digitalRead(pinToButtonMap) Last state of the button int lastButtonState = 0 Initialize Button Pins pinMode(pinToButtonMap, INPUT_PULLUP) Constant that maps the physical pin to the joystick button. Grounding pins 4 - 11 cause the hat switches to change position. HatSwitchTest - Creates a joystick with two hat switches.FlightControllerTest - Creates a Flight Controller and tests 32 buttons, the X and Y axis, the Throttle, and the Rudder when pin A0 is grounded.DrivingControllerTest - Creates a Driving Controller and tests 4 buttons, the Steering, Brake, and Accelerator when pin A0 is grounded.GamepadExample - Creates a simple Gamepad with an Up, Down, Left, Right, and Fire button.Maps pin 9 to Joystick Button 0, pin 10 to Joystick Button 1, pin 11 to Keyboard key 1, and pin 12 to Keyboard key 2. JoystickKeyboard - Creates a Joystick and a Keyboard.JoystickButton - Creates a Joystick and maps pin 9 to button 0 of the joystick, pin 10 to button 1, pin 11 to button 2, and pin 12 to button 3.MultipleJoystickTest - Creates 4 Joysticks using the library and exercises the first 16 buttons, the X axis, and the Y axis of each joystick when pin A0 is grounded.It exercises many of the Joystick library’s functions when pin A0 is grounded. JoystickTest - Simple test of the Joystick library.The following example Arduino sketch files are included in this library: The Joystick library's examples will now appear under File > Examples > Joystick.
#Arduino usb joystick controller zip file
Browse to where the downloaded ZIP file is located and click Open.
#Arduino usb joystick controller install
The following instructions can be used to install the latest version of the library in the Arduino IDE (thanks to for this update):